> ## Documentation Index
> Fetch the complete documentation index at: https://docs.mint.gg/llms.txt
> Use this file to discover all available pages before exploring further.

# Create Audio

> Generate sound effects, UI sounds, ambience, and music for games, apps, and 3D scenes.

**Access:** Signed in

Use Audio when you need a playable sound file for a game, app, World, 3D scene,
or prototype.

## What Audio is

**Access:** Signed in

An **Audio** asset is a generated playable audio file. You can ask Mint for:

* Sound effects, such as pickups, impacts, footsteps, doors, alerts, and transitions.
* UI sounds, such as clicks, confirmations, errors, hovers, and menu actions.
* Short ambience, such as wind, rain, machinery, crowd noise, or magic shimmer.
* Background music, intro music, lore cues, theme music, loops, and ambience beds.

Audio is its own generated asset type. It is not a World, 3D Model, Material, or
Asset Pack.

## Create Audio in Chat

**Access:** Signed in

1. Open **New chat**.
2. Describe the audio you want.
3. Include the intended use, mood, style, and duration if you know them.
4. Submit the prompt.

Mint decides whether your request is a sound effect, short ambience, music, or
another general audio request. You do not need to choose an audio model.

Audio does not use the Preview-first image flow. When the generation finishes,
Mint adds a playable Audio card to the chat.

## Write good Audio prompts

**Access:** Signed in

Good Audio prompts include:

* The use case, such as pickup sound, UI confirmation, battle transition, or background loop.
* The mood, such as bright, eerie, cozy, triumphant, tense, magical, or futuristic.
* The timing, such as half a second, 2 seconds, 15 seconds, or 30 seconds.
* Any sonic details you want, such as soft chimes, crunchy footsteps, synth bass, hand drums, or rain.
* Whether music should be instrumental, loop-friendly, sparse, cinematic, or energetic.

For music and broader audio, Mint defaults toward instrumental, app-friendly
output unless you explicitly ask for something else.

Examples:

```text theme={null}
Create a crisp coin pickup sound effect for a fantasy platformer, bright and satisfying, about 1 second.
```

```text theme={null}
Create a soft sci-fi UI confirmation sound with a warm click, tiny sparkle, and no harsh high end.
```

```text theme={null}
Create a 30-second instrumental background loop for a cozy village RPG, gentle acoustic guitar, soft pads, and warm evening mood.
```

```text theme={null}
Create dark cyberpunk lore music for an intro scene, slow synth bass, rainy neon mood, no vocals, loop-friendly ending.
```

## Review and download Audio

**Access:** Signed in

Finished Audio cards include a simple player. Audio never autoplays. If you
start another Audio card in the same page, Mint pauses the previous one so the
files do not play over each other.

Open a finished Audio asset in the asset panel to:

* Play or pause the generated file.
* Review the prompt, kind, duration, format, and file details when available.
* Use **Download** when a downloadable file is available.

## Find Audio later

**Access:** Signed in

Finished Audio assets appear on your **Profile** under **Audio**. Open an Audio
asset from your Profile when you want to play, inspect, or download it later.

## Current Audio limits

**Access:** Signed in

Audio is text-to-audio in the current Chat flow.

Mint does not currently support:

* Uploaded reference audio.
* Audio-to-audio editing.
* Voice cloning.
* A dedicated lyrics workflow.

If Mint shows a Credits, quota, or plan message before generation starts, use
the current in-product message as the source of truth.

Next step: [Create with Chat](/create-with-chat)
