> ## Documentation Index
> Fetch the complete documentation index at: https://docs.mint.gg/llms.txt
> Use this file to discover all available pages before exploring further.

# Create Materials

> Create standalone PBR Materials in Mint, inspect their texture maps, and download the generated map set.

**Access:** Signed in

Use **Materials** when you need a seamless PBR texture asset instead of a
walkable World, a single 3D Model, or an Asset Pack.

Materials are useful for surfaces such as concrete, stone, bark, leather,
metal, fabric, ceramic, tile, terrain, and stylized game textures. In Chat,
`texture` and `material` both refer to this Material creation flow.

## What a Material is

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A **Material** is a standalone texture-map asset. Mint creates a coherent map
set for one surface:

* **Base color**
* **Normal**
* **Roughness**
* **Metalness**
* **Height**

The maps are generated at the same scale so they can describe the same surface
when applied to 3D geometry.

Materials are not 3D Models. They do not include mesh geometry, rigging, AR, or
object conversion formats.

## Create from text

**Access:** Signed in

1. Open **New chat**.
2. Ask Mint for a material or texture.
3. Name the surface, finish, wear, and visual details you want.
4. Submit the prompt.

Good Material prompts describe the surface itself, not a full object or room.

Examples:

```text theme={null}
Create a seamless cracked concrete PBR material with subtle aggregate, rough edges, normal, roughness, metalness, and height maps.
```

```text theme={null}
Create a wet cobblestone street material with rounded uneven stones, dark glossy mortar, puddled crevices, and strong height detail.
```

```text theme={null}
Create an oxidized copper tile material with raised embossed relief, green-blue patina in recessed grooves, polished worn edges, and metallic response.
```

If the prompt is too broad, such as `make a texture`, Mint may offer a few
specific Material directions before generating.

## Create multiple Materials

**Access:** Signed in

Ask for a Material pack when you need several related PBR surfaces at once.
Mint creates each surface as its own finished Material, and keeps the group tied
to the same request.

Examples:

```text theme={null}
Create five medieval game Materials: mossy stone, dark iron, worn leather, rough linen, and carved oak.
```

```text theme={null}
Create a sci-fi hallway Material pack with brushed metal panels, rubber floor, glowing trim, scratched glass, and painted warning stripes.
```

If you do not give a count, Mint starts with five Materials. You can ask for as
few as two or as many as 25 Materials in one pack. Keep each item focused on one
surface, not a full object or room.

## Create from an image

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You can add an image when you want Mint to follow a visual source.

Use an image for two common cases:

* Convert a flat texture reference into a PBR map set.
* Extract a surface material from a photo or scene image.

Examples:

```text theme={null}
Extract the brick material from this photo and make seamless PBR maps.
```

```text theme={null}
Convert this flat leather texture into base color, normal, roughness, metalness, and height maps.
```

Use a clear image where the surface is visible. Avoid images where the desired
surface is tiny, heavily blurred, or blocked by objects.

## Review and download maps

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When a Material finishes, open it in the asset panel. Mint shows the Material on
a centered 3D sphere with the generated maps applied so you can rotate and
inspect the surface.

The details panel lists each generated map with a thumbnail. Use **Download** to
download the Material map set as one ZIP. The ZIP keeps the maps together in one
folder with readable file names.

## Find Materials later

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Finished Materials appear in Chat and on your **Profile** under **Materials**.
Open a Material from your Profile to inspect the sphere preview, review the map
set, copy details, or download the maps again.

## Prompt tips

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Strong Material prompts usually include:

* The surface type, such as concrete, bark, tile, leather, or metal.
* Pattern scale, such as large slabs, small stones, woven fibers, or fine grain.
* Finish, such as matte, glossy, oxidized, wet, dusty, polished, or worn.
* Relief details that should appear in the normal and height maps.
* Whether the result should feel clean, aged, cracked, chipped, organic, or stylized.

Avoid asking for a complete object, product shot, room, landscape, label, or UI
inside a Material prompt. Ask for the flat surface material instead.

Next step: [Create with Chat](/create-with-chat)
