> ## Documentation Index
> Fetch the complete documentation index at: https://docs.mint.gg/llms.txt
> Use this file to discover all available pages before exploring further.

# Create with Chat

> Work with Mint through Chat to create Images, Worlds, 3D Models, Materials, Asset Packs, and Audio, review Previews, edit results, and keep working from saved threads.

**Access:** Signed in

## Work with Mint in Chat

**Access:** Signed in

Mint Chat is the main web surface for working with Mint. Each chat keeps your
prompts, Previews, generated assets, and follow-up edits in one thread while
Mint helps you create Images, Worlds, 3D Models, Materials, Asset Packs, and Audio.

## Start a new chat

**Access:** Signed in

1. Open Mint.
2. Click **New chat** in the sidebar.
3. Ask Mint to create what you want.
4. Add images if you want to guide the result.
5. Press the submit button.

Mint decides whether the request should become an Image, a World, a 3D Model, a Material,
an Asset Pack, an Audio asset, or a follow-up edit based on your prompt and any
attached image.

## Create an Image

**Access:** Signed in

Use Images for quick visual exploration when you do not want to start a 3D
workflow. Describe the idea in ordinary language; you do not need to choose an
image model or approve a Preview before the finished Image card appears.

```text theme={null}
Create a dreamy editorial image of a glass greenhouse floating above a pink salt flat at dawn.
```

See [Create Images](/create-images) for the current flow and limits.

Example:

```text theme={null}
Create a warm desert-modern living room with lime plaster walls, a skylight, and a built-in sofa.
```

## Start from a template

**Access:** Signed in

The empty chat view can show starter templates.

1. Open **New chat**.
2. Choose a template.
3. Review the prompt that Mint sends.
4. Wait for Mint to create the first Preview.

Templates are a fast way to learn how specific prompts are written. You can edit
or continue from the result after the first Preview appears.

## Add images

**Access:** Signed in

Use images when you want Mint to follow a room, object, style, or reference more
closely.

You can:

* Click the image button in the composer.
* Drag images into the composer.
* Paste an image from your clipboard.
* Paste a direct image URL.

For Worlds, multiple images can guide layout and style. For 3D Models, use one
clear image of the object or character you want to create. For Materials, images
can provide a flat texture reference or a surface to extract. For Asset Packs,
images can guide the shared style, category, or source theme.

## Create an Asset Pack

**Access:** Signed in

Use Asset Packs when you need several related 3D Models that belong together,
such as a game kit, city kit, character roster, vehicle lineup, furniture set,
plant set, food set, electronics set, industrial set, interior set, clothing
line, or a general prop collection.

Good Asset Pack prompts include:

* A clear category or purpose.
* The number of items, if you know it.
* A shared style, material, world, brand, or reference image.
* Specific item ideas when you want control.

If you do not give a count, Mint can start with eight items. You can ask for 2
to 25 items.

Examples:

```text theme={null}
Create an eight-item sci-fi game asset pack with modular wall panels, crates, consoles, floor tiles, doors, pipes, lights, and warning signs.
```

```text theme={null}
Create five chair variations in warm walnut and cream boucle for a boutique hotel lounge.
```

```text theme={null}
Create a character asset pack of six desert market vendors, each with a distinct outfit and prop.
```

## Create a Material

**Access:** Signed in

Use Materials when you want a seamless texture, PBR material, surface shader, or
texture-map set rather than a full 3D object or World. In Chat, `texture` and
`material` both refer to this flow.

Good Material prompts include:

* The surface type.
* Pattern scale.
* Finish, age, or wear.
* Relief details for normal and height maps.
* Whether the surface should feel clean, weathered, organic, stylized, wet, or metallic.

Examples:

```text theme={null}
Create a seamless cracked concrete PBR material with subtle aggregate, rough edges, normal, roughness, metalness, and height maps.
```

```text theme={null}
Create a frosted ceramic dragon-scale material with overlapping raised scales, cracked edges, glossy highlights, and strong height maps.
```

With an image, ask Mint to convert or extract the material:

```text theme={null}
Extract the brick material from this photo and make seamless PBR maps.
```

When a Material finishes, open it in the asset panel to inspect the generated
maps on a rotatable sphere. Use **Download** to download the map set as one ZIP.

## Create Audio

**Access:** Signed in

Use Audio when you want a playable sound file for a game, app, World, 3D scene,
or prototype. Mint can generate sound effects, UI sounds, short ambience,
background music, intro music, lore cues, theme music, loops, and ambience beds.

Mint decides whether your prompt is a sound effect, short ambience, music, or
another general audio request. You do not need to choose an audio model.

Good Audio prompts include:

* The use case.
* The mood or style.
* The duration, if you know it.
* Sonic details such as instruments, impacts, texture, space, or intensity.
* Whether music should be instrumental or loop-friendly.

Examples:

```text theme={null}
Create a crisp coin pickup sound effect for a fantasy platformer, bright and satisfying, about 1 second.
```

```text theme={null}
Create dark cyberpunk lore music for an intro scene, slow synth bass, rainy neon mood, no vocals, loop-friendly ending.
```

Audio generates as a playable file rather than a Preview-first image. When it
finishes, open it in the asset panel to play, inspect, or download the file when
downloads are available.

## Paste links

**Access:** Signed in

Mint can detect some useful links from the composer.

* Paste a Google Maps or Street View link to start a World from a panorama.
* Paste a supported listing link to choose listing photos for a World.
* Paste a direct image link to add it as a source image.

When Mint finds listing photos, select the images you want to use and click the
button shown in the picker, such as **Use This Photo** or **Use N Photos**.
Pick images that show the space clearly and share similar lighting.

## Review the Preview

**Access:** Signed in

Mint shows a Preview before final generation. Use it to decide whether the idea
is ready.

When Mint returns a Preview, you can:

* Click **Edit** to ask for changes.
* Click **Generate World** to create a final World.
* Click **Generate 3D Model** to create a final 3D Model.
* For Asset Packs, select the items you want and click **Generate N Assets**.
* Add the asset to context for your next message.
* Open the asset in the side panel.

Materials are finished map sets rather than Preview-first 3D outputs. Audio
assets are finished playable files rather than Preview-first image outputs. When
a Material or Audio card appears, open it in the side panel to inspect it.

Good edit example:

```text theme={null}
Make the seating area wider, add warmer evening light, and remove the extra doorway.
```

## Generate the final asset

**Access:** Signed in

When the Preview is ready, choose the final format:

* Click **Generate World** for a walkable 3D space.
* Click **Generate 3D Model** for a single object or character.
* For an Asset Pack, select one or more preview items and generate the selected assets. Each finished item becomes a 3D Model.

Materials do not need a separate final-generation approval step. A finished
Material includes its generated maps and can be opened or downloaded from the
asset panel.

Audio does not need a separate final-generation approval step. A finished Audio
asset includes a player and can be opened or downloaded from the asset panel
when a downloadable file is available.

After a final Asset Pack output finishes, you can download the finished pack as
a ZIP when it has downloadable GLB files. You can still download a focused child
model on its own.

AR is a viewing capability for finished 3D Models, not a separate generation
type. If you want to use a model in AR, generate the 3D Model normally, then
open Mint on a mobile browser and tap **AR** in the model viewer.

If Mint shows a Credits, quota, or plan message above the composer, follow that
message before starting final generation. Mint shows the current cost and access
requirements before you commit.

## Optimize a generated 3D Model

**Access:** Signed in

After a generated 3D Model finishes, you can ask Mint in Chat to optimize it.
Optimization prepares a smaller GLB for delivery, download, or import. It is a
follow-up action on the finished model, not a visual edit.

Example:

```text theme={null}
Optimize this model for web delivery.
```

Optimization costs 20 Credits per model. For an Asset Pack, ask Mint to optimize
one generated item, selected generated items, or all generated models in the pack.
Each optimized model is charged separately.

Mint keeps the original GLB available. When optimization finishes, Mint can use
the optimized GLB wherever an optimized model file is available.

## Apply smart topology to a generated 3D Model

**Access:** Signed in

After a generated 3D Model finishes, you can ask Mint in Chat to retopologize it
or apply smart topology. For finished Asset Packs, you can retopologize one
generated item, selected generated items, or all generated models in the pack.
Mint creates new derivative models with quadrilateral topology and keeps the
original models unchanged. The retopologized models preserve the source models'
look and thumbnail when possible.

Example:

```text theme={null}
Retopologize this model with quad topology.
```

Smart topology costs 394 Credits per model. It uses the finished generated
model as its source, not the optimized GLB. For Asset Packs, each generated item
retopologized is charged separately.

## Use the asset panel

**Access:** Signed in

The asset panel gives you a larger view of generated Previews, Worlds, 3D
Models, Materials, Asset Packs, and Audio without losing the chat.

Common actions include:

* **View in asset panel**: Open the asset beside the thread.
* **Add to context**: Tell Mint to use that asset in the next prompt.
* **Play**: Listen to a finished Audio asset.
* **AR**: View a finished 3D Model in AR on mobile browsers.
* **Download GLB**: Download a finished 3D Model when a GLB is available.
* **Download**: Download a finished Material as one ZIP map set or a finished Audio file when available.
* **Download ZIP**: Download a final Asset Pack output when it has downloadable GLBs.
* **Add To Project**: Send a finished World or 3D Model into Studio if Studio is available to your account.

Use **Add to context** when you want Mint to revise one specific result instead
of starting over.

## Continue from saved chats

**Access:** Signed in

Your sidebar can show recent chats grouped by time.

1. Open a previous chat from the sidebar.
2. Review the assets and messages.
3. Continue with a new prompt.

Use saved chats when you want to preserve the decisions that led to a result.

## Limited access: Add To Project

**Access:** Limited access

**Add To Project** sends a finished World or 3D Model into Studio. Studio is a
restricted desktop surface, so this action may not appear on every account or
device.

If Studio is unavailable, keep using Chat, your **Profile**, and the public
viewer to create and share content.

Next step: [Use generation settings](/generation-settings)
