Generate an Asset Pack
Describe the pack and let Mint plan the individual assets, category, and shared visual direction.itemCountsets an exact count from 2–25. Otherwise Mint follows a count in the prompt, or creates 8 when none is given.assetPackTypeoverrides the inferred category. If no specialized category fits, Mint usesgeneral_asset_pack.styleGuideoverrides the style inferred from the prompt. For example:"Low-poly sci-fi props with cool gray metal and cyan accents".namesets the title shown in Mint.riggingPoseprepares humanoid character items for later rigging; it does not rig or animate them.
imageUrl or 2–8 sourceImages, never both. generationMode defaults to the recommended auto workflow; choose a preset for the desired speed, quality, and cost.
Review and revise Previews
Item Previews are fast visual proposals, not the final 3D Models. SetgenerationMode: "review" to pause at them; otherwise auto continues without another lifecycle call.
- Approve all eligible items with
POST /v1/asset-packs/{assetPackId}:approveand no body. - Approve selected items with
{ "itemIds": ["..."] }. - Revise all or selected items with
POST /v1/asset-packs/{assetPackId}:revise,feedback, and optionalscope,itemIds,name,revisionEditStrength, orriggingPose.
Retrieve items and files
Read the pack withGET /v1/asset-packs/{assetPackId}. Use GET /v1/assets/asset_pack/{assetPackId}/artifact-manifest for the pack’s available files and item outputs.
Handle partial success
Asset Pack items finish independently. Preserve successful items when the operation ispartially_succeeded.
- Retry a failed Preview with
POST /v1/asset-packs/{assetPackId}:retry. - Regenerate only failed final items with
POST /v1/asset-packs/{assetPackId}:regenerate-failed-items.