Work with Mint in Chat
Access: Signed in Mint Chat is the main web surface for working with Mint. Each chat keeps your prompts, Previews, generated assets, and follow-up edits in one thread while Mint helps you create Images, Worlds, 3D Models, Materials, Asset Packs, and Audio.Start a new chat
Access: Signed in- Open Mint.
- Click New chat in the sidebar.
- Ask Mint to create what you want.
- Add images if you want to guide the result.
- Press the submit button.
Create an Image
Access: Signed in Use Images for quick visual exploration when you do not want to start a 3D workflow. Describe the idea in ordinary language; you do not need to choose an image model or approve a Preview before the finished Image card appears.Start from a template
Access: Signed in The empty chat view can show starter templates.- Open New chat.
- Choose a template.
- Review the prompt that Mint sends.
- Wait for Mint to create the first Preview.
Add images
Access: Signed in Use images when you want Mint to follow a room, object, style, or reference more closely. You can:- Click the image button in the composer.
- Drag images into the composer.
- Paste an image from your clipboard.
- Paste a direct image URL.
Create an Asset Pack
Access: Signed in Use Asset Packs when you need several related 3D Models that belong together, such as a game kit, city kit, character roster, vehicle lineup, furniture set, plant set, food set, electronics set, industrial set, interior set, clothing line, or a general prop collection. Good Asset Pack prompts include:- A clear category or purpose.
- The number of items, if you know it.
- A shared style, material, world, brand, or reference image.
- Specific item ideas when you want control.
Create a Material
Access: Signed in Use Materials when you want a seamless texture, PBR material, surface shader, or texture-map set rather than a full 3D object or World. In Chat,texture and
material both refer to this flow.
Good Material prompts include:
- The surface type.
- Pattern scale.
- Finish, age, or wear.
- Relief details for normal and height maps.
- Whether the surface should feel clean, weathered, organic, stylized, wet, or metallic.
Create Audio
Access: Signed in Use Audio when you want a playable sound file for a game, app, World, 3D scene, or prototype. Mint can generate sound effects, UI sounds, short ambience, background music, intro music, lore cues, theme music, loops, and ambience beds. Mint decides whether your prompt is a sound effect, short ambience, music, or another general audio request. You do not need to choose an audio model. Good Audio prompts include:- The use case.
- The mood or style.
- The duration, if you know it.
- Sonic details such as instruments, impacts, texture, space, or intensity.
- Whether music should be instrumental or loop-friendly.
Paste links
Access: Signed in Mint can detect some useful links from the composer.- Paste a Google Maps or Street View link to start a World from a panorama.
- Paste a supported listing link to choose listing photos for a World.
- Paste a direct image link to add it as a source image.
Review the Preview
Access: Signed in Mint shows a Preview before final generation. Use it to decide whether the idea is ready. When Mint returns a Preview, you can:- Click Edit to ask for changes.
- Click Generate World to create a final World.
- Click Generate 3D Model to create a final 3D Model.
- For Asset Packs, select the items you want and click Generate N Assets.
- Add the asset to context for your next message.
- Open the asset in the side panel.
Generate the final asset
Access: Signed in When the Preview is ready, choose the final format:- Click Generate World for a walkable 3D space.
- Click Generate 3D Model for a single object or character.
- For an Asset Pack, select one or more preview items and generate the selected assets. Each finished item becomes a 3D Model.
Optimize a generated 3D Model
Access: Signed in After a generated 3D Model finishes, you can ask Mint in Chat to optimize it. Optimization prepares a smaller GLB for delivery, download, or import. It is a follow-up action on the finished model, not a visual edit. Example:Apply smart topology to a generated 3D Model
Access: Signed in After a generated 3D Model finishes, you can ask Mint in Chat to retopologize it or apply smart topology. For finished Asset Packs, you can retopologize one generated item, selected generated items, or all generated models in the pack. Mint creates new derivative models with quadrilateral topology and keeps the original models unchanged. The retopologized models preserve the source models’ look and thumbnail when possible. Example:Use the asset panel
Access: Signed in The asset panel gives you a larger view of generated Previews, Worlds, 3D Models, Materials, Asset Packs, and Audio without losing the chat. Common actions include:- View in asset panel: Open the asset beside the thread.
- Add to context: Tell Mint to use that asset in the next prompt.
- Play: Listen to a finished Audio asset.
- AR: View a finished 3D Model in AR on mobile browsers.
- Download GLB: Download a finished 3D Model when a GLB is available.
- Download: Download a finished Material as one ZIP map set or a finished Audio file when available.
- Download ZIP: Download a final Asset Pack output when it has downloadable GLBs.
- Add To Project: Send a finished World or 3D Model into Studio if Studio is available to your account.
Continue from saved chats
Access: Signed in Your sidebar can show recent chats grouped by time.- Open a previous chat from the sidebar.
- Review the assets and messages.
- Continue with a new prompt.