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Access: Signed in

Work with Mint in Chat

Access: Signed in Mint Chat is the main web surface for working with Mint. Each chat keeps your prompts, Previews, generated assets, and follow-up edits in one thread while Mint helps you create Images, Worlds, 3D Models, Materials, Asset Packs, and Audio.

Organize work with Projects

Access: Signed in A Project keeps related chats and assets together. New accounts start with a renameable First Project. You can create more Projects for different ideas, clients, games, or collections. The sidebar shows pinned chats and Projects first. Open a Project folder to see its unpinned chats. You can keep more than one folder open, pin important Projects or chats, and use the Project menu to rename or archive a Project. Archived Projects leave the sidebar but can be restored from Archived Projects in the account menu.

Start a new chat

Access: Signed in
  1. Open Mint.
  2. Choose the Project in the composer, or click the new-chat action beside a Project in the sidebar.
  3. Ask Mint to create what you want.
  4. Add images if you want to guide the result.
  5. Press the submit button.
Mint does not save an empty draft as a chat. The chat appears inside the chosen Project after you submit the first message. Mint decides whether the request should become an Image, a World, a 3D Model, a Material, an Asset Pack, an Audio asset, or a follow-up edit based on your prompt and any attached image.

Create an Image

Access: Signed in Use Images for quick visual exploration when you do not want to start a 3D workflow. Describe the idea in ordinary language; you do not need to choose an image model or approve a Preview before the finished Image card appears.
See Create Images for the current flow and limits. Example:

Start from a template

Access: Signed in The empty chat view can show starter templates.
  1. Open New chat.
  2. Choose a template.
  3. Review the prompt that Mint sends.
  4. Wait for Mint to create the first Preview.
Templates are a fast way to learn how specific prompts are written. You can edit or continue from the result after the first Preview appears.

Add images

Access: Signed in Use images when you want Mint to follow a room, object, style, or reference more closely. You can:
  • Click the image button in the composer.
  • Drag images into the composer.
  • Paste an image from your clipboard.
  • Paste a direct image URL.
For Worlds, multiple images can guide layout and style. For 3D Models, use one clear image of the object or character you want to create. For Materials, images can provide a flat texture reference or a surface to extract. For Asset Packs, images can guide the shared style, category, or source theme.

Create an Asset Pack

Access: Signed in Use Asset Packs when you need several related 3D Models that belong together, such as a game kit, city kit, character roster, vehicle lineup, furniture set, plant set, food set, electronics set, industrial set, interior set, clothing line, or a general prop collection. Good Asset Pack prompts include:
  • A clear category or purpose.
  • The number of items, if you know it.
  • A shared style, material, world, brand, or reference image.
  • Specific item ideas when you want control.
If you do not give a count, Mint can start with eight items. You can ask for 2 to 25 items. Examples:

Create a Material

Access: Signed in Use Materials when you want a seamless texture, PBR material, surface shader, or texture-map set rather than a full 3D object or World. In Chat, texture and material both refer to this flow. Good Material prompts include:
  • The surface type.
  • Pattern scale.
  • Finish, age, or wear.
  • Relief details for normal and height maps.
  • Whether the surface should feel clean, weathered, organic, stylized, wet, or metallic.
Examples:
With an image, ask Mint to convert or extract the material:
When a Material finishes, open it in the asset panel to inspect the generated maps on a rotatable sphere. Use Download to download the map set as one ZIP.

Create Audio

Access: Signed in Use Audio when you want a playable sound file for a game, app, World, 3D scene, or prototype. Mint can generate sound effects, UI sounds, short ambience, background music, intro music, lore cues, theme music, loops, and ambience beds. Mint decides whether your prompt is a sound effect, short ambience, music, or another general audio request. You do not need to choose an audio model. Good Audio prompts include:
  • The use case.
  • The mood or style.
  • The duration, if you know it.
  • Sonic details such as instruments, impacts, texture, space, or intensity.
  • Whether music should be instrumental or loop-friendly.
Examples:
Audio generates as a playable file rather than a Preview-first image. When it finishes, open it in the asset panel to play, inspect, or download the file when downloads are available. Access: Signed in Mint can detect some useful links from the composer.
  • Paste a Google Maps or Street View link to start a World from a panorama.
  • Paste a supported listing link to choose listing photos for a World.
  • Paste a direct image link to add it as a source image.
When Mint finds listing photos, select the images you want to use and click the button shown in the picker, such as Use This Photo or Use N Photos. Pick images that show the space clearly and share similar lighting.

Review the Preview

Access: Signed in Mint shows a Preview before final generation. Use it to decide whether the idea is ready. When Mint returns a Preview, you can:
  • Click Edit to ask for changes.
  • Click Generate World to create a final World.
  • Click Generate 3D Model to create a final 3D Model.
  • For Asset Packs, select the items you want and click Generate N Assets.
  • Add the asset to context for your next message.
  • Open the asset in the side panel.
Materials are finished map sets rather than Preview-first 3D outputs. Audio assets are finished playable files rather than Preview-first image outputs. When a Material or Audio card appears, open it in the side panel to inspect it. Good edit example:

Generate the final asset

Access: Signed in When the Preview is ready, choose the final format:
  • Click Generate World for a walkable 3D space.
  • Click Generate 3D Model for a single object or character.
  • For an Asset Pack, select one or more preview items and generate the selected assets. Each finished item becomes a 3D Model.
Materials do not need a separate final-generation approval step. A finished Material includes its generated maps and can be opened or downloaded from the asset panel. Audio does not need a separate final-generation approval step. A finished Audio asset includes a player and can be opened or downloaded from the asset panel when a downloadable file is available. After a final Asset Pack output finishes, you can download the finished pack as a ZIP when it has downloadable GLB files. You can still download a focused child model on its own. AR is a viewing capability for finished 3D Models, not a separate generation type. If you want to use a model in AR, generate the 3D Model normally, then open Mint on a mobile browser and tap AR in the model viewer. If Mint shows a Credits, quota, or plan message above the composer, follow that message before starting final generation. Mint shows the current cost and access requirements before you commit.

Optimize a generated 3D Model

Access: Signed in After a generated 3D Model finishes, you can ask Mint in Chat to optimize it. Optimization prepares a smaller GLB for delivery, download, or import. It is a follow-up action on the finished model, not a visual edit. Example:
Optimization costs 20 Credits per model. For an Asset Pack, ask Mint to optimize one generated item, selected generated items, or all generated models in the pack. Each optimized model is charged separately. Mint keeps the original GLB available. When optimization finishes, Mint can use the optimized GLB wherever an optimized model file is available.

Apply smart topology to a generated 3D Model

Access: Signed in After a generated 3D Model finishes, you can ask Mint in Chat to retopologize it or apply smart topology. For finished Asset Packs, you can retopologize one generated item, selected generated items, or all generated models in the pack. Mint creates new derivative models with quadrilateral topology and keeps the original models unchanged. The retopologized models preserve the source models’ look and thumbnail when possible. Example:
Smart topology costs 394 Credits per model. It uses the finished generated model as its source, not the optimized GLB. For Asset Packs, each generated item retopologized is charged separately.

Use the asset panel

Access: Signed in The asset panel gives you a larger view of generated Previews, Worlds, 3D Models, Materials, Asset Packs, and Audio without losing the chat. Common actions include:
  • View in asset panel: Open the asset beside the thread.
  • Add to context: Tell Mint to use that asset in the next prompt.
  • Play: Listen to a finished Audio asset.
  • AR: View a finished 3D Model in AR on mobile browsers.
  • Download world: Export a finished World as PLY, SPZ, or RAD from the details sidebar.
  • Download GLB: Download a finished 3D Model when a GLB is available.
  • Download: Download a finished Material as one ZIP map set or a finished Audio file when available.
  • Download ZIP: Download a final Asset Pack output when it has downloadable GLBs.
Use Add to context when you want Mint to revise one specific result instead of starting over. To view a World in Blender, downloading PLY works, but the Mint Blender add-on is the easiest route because it browses your Worlds and prepares the splat import for you.

Continue from saved chats

Access: Signed in Your sidebar groups unpinned chats inside their Project folders. Pinned chats stay in the account-wide Pinned section.
  1. Open its Project folder, or use Pinned for a pinned chat.
  2. Open the previous chat.
  3. Review the assets and messages.
  4. Continue with a new prompt.
Use saved chats when you want to preserve the decisions that led to a result. Next step: Use generation settings