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Access: Public guide. Download availability depends on your access to the asset and the files successfully produced by its workflow. Mint’s downloadable 3D objects and spatial Worlds use different file types. Start with the returned asset or artifact manifest: it identifies the files actually available for that result. A requested format is not proof that its file is ready.

Match the file to the job

See standard model conversion, Modeler delivery, and World retrieval for their distinct contracts. Do not assume every workflow produces every format in this table.

GLB for Blender and browser projects

GLB is Mint’s primary object-model delivery format. Modeler delivers a self-contained static GLB with embedded textures. A static model does not contain a rig or animation simply because its extension is .glb. Use the Mint Blender add-on to browse existing assets and import a finished GLB. For a Three.js project, retrieve the model’s file URL through the asset endpoints and use a glTF-compatible loader. Validate appearance, scale, texture loading, and performance in your application. For character motion, follow the separate animation workflow and retrieve the actual rig and clip artifacts it produces.

Optimization, retopology, and conversion

These operations solve different problems:
  • Optimization prepares a lighter delivery GLB from an eligible model. It does not promise a fixed size reduction.
  • Retopology creates a topology-focused derivative. It is not the same as compressing a file.
  • Conversion changes the delivery format of an eligible Mint model. It does not establish that the model meets a target engine’s or printer’s requirements.
For the standard 3D Model API, optimization keeps the original GLB and exposes the optimized file separately. Conversion accepts an owned Mint model ID rather than an arbitrary external file URL. Modeler does not support editing arbitrary uploaded models. Its revision workflow starts from an owned successful Modeler result.

World splats and colliders

A Gaussian splat represents a scene differently from a polygon object model. Do not load a World RAD file as though it were a GLB. The World API’s artifact manifest includes the visual runtime URL and, when available, the matching collider runtime URL. Use the files together according to the World guide. The Blender integration uses the optional Kiri Engine integration for World splats. Importing an object GLB uses a different path.

PBR maps

A Material provides coordinated maps such as base color, normal, roughness, metalness, and height. Download the map set and configure it in the target material system. The ZIP does not contain an object model, and generating a Material does not automatically apply it to an existing model.

Before printing or shipping an asset

Check the actual delivered files in the intended application. For printing, inspect scale, watertightness, wall thickness, and slicer results. For a game or browser scene, check geometry cost, texture memory, transparency, loading, and animation compatibility. Supported export formats do not certify CAD accuracy, manufacturing readiness, or runtime performance. Return to choose a 3D workflow or assets and downloads.